NaNo 1

Nov. 1st, 2008 10:21 pm
jedi_of_urth: (Default)
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Well after discussion with real life friend of mine it turns out I'm not even the only person I know using roleplaying as inspiration for NaNoWriMo novel. I have lots of character I could have used actually, more a comment on how much I like my own rp characters than anything I suppose. However I feel it is less silly knowing I have a real life friend who is just as much a roleplaying dork as me.

1380 words so far today and it's not midnight yet. That's...not too much under the average needed for a day. I am however already getting distracted by want to vid. This could pose a problem, because it's been a while since I vidded anything too.

p.s. I love talking about roleplaying characters, and would love it if someone asked me questions about them. I don't know why you would but I'd give you c a good talk.

Date: 2008-11-02 05:33 am (UTC)
From: [identity profile] tsukara.livejournal.com
Yes, one of my RP friends is doing their entire Nano as a fanfic (30 characters, 32 chapters), and it looks like it should be a whole lot of fun for her.

But! RP! Who do you play, where do you play, etc. etc. I just got in to LJ RP recently and am having loads of fun with it so far.

Date: 2008-11-02 05:56 am (UTC)
From: [identity profile] tsukara.livejournal.com
Oh, see, I'd never considered writing my Nano on my tabletop gaming characters, even though I usually write out their histories anyways (maybe because our DM delights in killing off characters? Perhaps). That's an idea...*has done abletop for a long while*

But I definitely get into characters, and they have whole histories in my head that my DM will never, ever hear about or see. And I always keep ol charcter sheets because they're my babies, you know? Or something like that. Not kids exactly, but not precisely me. Hm. *pondering that now*

Date: 2008-11-02 06:21 am (UTC)
From: [identity profile] tsukara.livejournal.com
Oh gosn, me too, every word! I mean, what's a character without a few good weaknesses? Or, well, a lot of good weaknesses, I suppose. I've ad my new halfling, what, a week? Her backstory's already so complicated I shudder to think what she'll be like once this campaign really picks up!

You know, if I didn't love it so much.

Out of the two DMs that run our games most often, one requires a page or more of written backstory, while the other never really asks for it until it might effect the campaign. Both are fun to write for, one because he cares, the other for the surprise-the-DM value. >:]

Date: 2008-11-02 06:38 am (UTC)
From: [identity profile] tsukara.livejournal.com
Ooo, nice. My only current one is a rogue who makes terrible puns all the time and will recite the Gypsy Rules at the drop of a hat, due to th clan she came from following these as a life philosophy.

And she's only a week-old character.

NPCs always have "kill me" signs on them. But then, I usually kill off my charater's NPCs in the most traumatic ways possible anyways, so that's sort of a moot point.

We cause angst because we care.

Phwahaha~ My story-writing mantra~

Date: 2008-11-02 07:07 am (UTC)
From: [identity profile] tsukara.livejournal.com
Well, it's Fourth Ed. DnD, so it's new to me, but also not new. It's actually rather confusing to me. But the gypsy rules thing just came to me as I was looking over some sentence in the book that reminded me of it. They're not from the setting in the least, they just fit really well with new canon for her race.

As for puns, this past session was particularly egregious. We were fighting a dragon, in a sewer. So, yeah, there were a lot of shit puns on my character's part.

But it's usually a manner of speaking that comes to me earliest. I once had a gnome who was entirely too cheerful and spoke like Kristen Chenoweth, even when she got cursed into being evil.

Playing out the effects is what makes 'em interesting. I mean, there's no point in giving a character a quirk, flaw or weakness if there's no reason for it! My friend had a character once who was afraid of bodies of water because he "had a bad experience". I eventually got so fed up with this that I wrested the character from him and (with permission) wrote out a whole story for this "bad experience" with lots of nice NPC death. And that was all someone else's character!

I've found roleplaying out traumatic experiences, and sometimes their after-effects, is best done when the other players care as much about their characters as you do yours. Otherwise things can get a little awkward, I've found...

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