I'm often not great at knowing what my character will say at the start of games; also we play so much homemade stuff, or at least house canon versions of other stuff that being able to recite things at the start would be difficult but that is cool.
I'm a big one for playing out the effects that all the stuff that happens in game has on my character, whether it be giving them PTSD, having them descend into psychopathic tenancies, just becoming all around curmudgeony...well it's usually bad you can see. Going on long enough can see them come back from it a bit, if given reason too, but it can also be part of why I want to write about what comes next (of course that doesn't mean I stop causing them angst if I think about what comes next).
But when I'm *roleplaying* my characters going through the trauma of losing their big NPC attachment...it makes for some awesome roleplaying I admit, but I'm also slow to come out of and sometimes I'd rather skip past it in terms of game play. The rocking in a corner sobbing or the screaming matches are great, but there could be too much of a good thing I suspect.
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Date: 2008-11-02 06:52 am (UTC)I'm often not great at knowing what my character will say at the start of games; also we play so much homemade stuff, or at least house canon versions of other stuff that being able to recite things at the start would be difficult but that is cool.
I'm a big one for playing out the effects that all the stuff that happens in game has on my character, whether it be giving them PTSD, having them descend into psychopathic tenancies, just becoming all around curmudgeony...well it's usually bad you can see. Going on long enough can see them come back from it a bit, if given reason too, but it can also be part of why I want to write about what comes next (of course that doesn't mean I stop causing them angst if I think about what comes next).
But when I'm *roleplaying* my characters going through the trauma of losing their big NPC attachment...it makes for some awesome roleplaying I admit, but I'm also slow to come out of and sometimes I'd rather skip past it in terms of game play. The rocking in a corner sobbing or the screaming matches are great, but there could be too much of a good thing I suspect.