jedi_of_urth: (Default)
jedi_of_urth ([personal profile] jedi_of_urth) wrote 2008-11-02 06:31 am (UTC)

My two main current characters:
Border line drug addict doctor.
Fifteen year old ghost-ish girl with no idea how she got that way.

Yeah, I don't give my characters complications at all.

And NPCs at the start of the game might as well have "kill me" signs on them. My GMs tell me it's partly my own fault for playing it so well when said NPCs get killed off, which I choose to take as a compliment, but sometimes makes me prone to saying "Sorry, important person is *already dead* I get to say when and how it happened instead of you coming up with the most traumatic way possible." Granted in that case the character starts off with personality issues (because it usually still happened in about the worst way possible), but oh well.

We cause angst because we care.

My GMs fall into two categories, the ones where they just adore and encourage all my angst creating backstory/game playing; and those who structure the game around the mystery/monster of the session with less mind to character backstory. I prefer the first really, but that doesn't mean I don't give the later plenty of issues, it just tends to get less flassed out during the game.

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